(B=Brandenburg, P=Poland, A=Austria, K=Kalmar Union)
Round 2
Draw Cards Phase. B Change one Mission plus draws and pays for Royal Marriage plus Subjugate. I think B is going to use a lot of diplomatic power, but we’ll see.
Actions Phase
Turn 1
K
- Idea Bot Card. Military Idea.
B
- Plays Action Card Royal Marriage and places in Brunswick where there’s already a Alliance. Additionally B completes one of it’s Missions ‘Hohenzollern Dynasty’, and gets 2 Prestige and 2 influence.
P
- Papal Curia. P places one cardinal.
A
- Places Army in Austria.
Turn 2
K
- Focus Warfare. K alread have a focus there and therefore Score the matching Milestone, gaining 5 prestige. (Prestige score now K=11, P=4, B=3, A=1). K is now in a comfortable lead!
B
- Plays Action Card Subjugate, Vassalizing Brunswick.
P
- Poland converts Crimea to Catholicism.
A
- Siege Österreich and takes it back from the pesky rebels! The citizens rejoice!
Turn 3
K
- Plays Bot Card Spy. Adds unrest to Azov and Krakow.
B
- Uses its ‘Spy Network’ to ‘Sow Discontent’ in Kalmar union. 2 unrest.
P
- Alliance with Lithuania (which is a great Realm!).
A
- Event. They pick the Kalmar Event ‘Death of Adolph VIII’. Not much happpens, but Österreich develops into large Town!
Turn 4
K
- Focus on Economy
B
- Chooses the Brandenburg Event:
- B chooses B) since Berlin is already Large Town, and loses 2 prestige, but gains a claim in PRUSSIA, and gain a military power. A new king also! All Hail, Johan II Cicero!
P
- Declares War on ‘Owner of Silesia’, which I conclude is Bohemia. A as Holy Roman Emperor (HRE) receives and accepts a defensive call to arms and is declared as ‘Defending the HRE’. A declare war on P.
- P army defeats a puny army in Silesia.
A
- Bot Card Unrest. Removes unrest.
Turn 5
K
- Unrest. Removes unrest.
B
- Declares war on PRUSSIA. TAkes a free recruit action (could’ve choosen to move instead, but with only one infantry it would’ve been suicide!). Now they have an army of 2 regular inf and one merc inf. John II had to take a loan for that!
P
- Siege Silesia.
A
- Recruits a new army and marches in the defense of the Empire. The armies meet in WIELKOPOLSKA.
- Both Bots roll 5 dice each. A takes 3 casualties and P only 1. Another round of dice-rolling: A takes 3 more and P 4 more. P now have 2 inf left and A have 1. More dice! A take it’s last inf as a casualty and P lose one more.
Turn 6
K
- Focus Economics and gets a new milestone and 5 prestige more! Kalmar Union is a runaway leader!
B
- National Focus.
P
- Move it’s army to Bohemia after recruiting. Meets Bohemian army and gets wiped!
A
- Pass.
Turn 7
K
- Focus Expansion
B
- March into PRUSSIA! Battle! B lose 2 inf. One of them the merc of course! They’re less costly when they’re acting as compost in our new land. With unbelievable luck and with the king in the vanguard B manage to kill off all rebels in a go! PRUSSIA is controlled now. Just a little sieging to do…
P
- Event – picks ‘Comet Sighted’ All lose stability. P gets 2 BP.
Turn 8
K
- Event – ‘Heretics’. In Jutland and Lower Rhine. Future problems for B and K since there is diverse faith tokens there now.
B
- Sieges 1 province in Prussia.
P
- Pass
Turn 9
K
- Pass, B gets one more turn, then phase is over.
B
- Sieges 1 province more in Prussia. Finito.
Next is NPR invasion. Interesting!